We create sound scenography for exhibitions and full space media. By taking into account site-specific characteristics such as the architecture, the built scenography, and the room acoustics, we design holistic auditory experiences, including the necessary technical concepts.
Concept development. Content, technologies, and architectural acoustics, guided by our framework of auditory communication in exhibition design and spatial media.
Production of audio content. Contextualizing ambiences, immersive soundscape compositions, speech in multiple languages, exhibit sound design, audio guides, interactive audio, 360° sound for VR and full-dome media, film sound.
Music production. Original composition, arrangement, recording and mixing of various musical styles ranging from ambient, electronic, to orchestral music.
Mobile field and live recordings. Various spatial and conventional recording technologies, including our in-house developed 3D audio microphone tree.
Production studio. All audio formats from mono to object based 3D audio, including MNTN – The Sound of the Mountain, Ambisonics, Wave Field Synthesis, and binaural 3D audio for headphones. Our studio in Berlin is equipped with a three-dimensional 22.1 arrangement of loudspeakers — and a stereophonic reference-class sound system by Musikelektronik Geithain. We also have a fully equipped mobile production studio.
Technical planning & supervision. While taking into account the physical characteristics and acoustics of the space, our technical solutions are designed to match the creative intentions of the sound scenography. Close collaboration with technical media suppliers and installation companies.
On-site mixing. Mixing and mastering of audio content at the venue with our fully-equipped, mobile sound production studio. Delivery and implementation of final audio files and playback technologies.